
In Rio de Janeiro, the wonderful city, Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes from PUC-RJ developed the programming language LUA in 1993 to replace two earlier Brazilian programming tools, DEL and SOL. This made LUA a 100% Brazilian programming language.

Lua is a powerful, efficient, and lightweight multi-paradigm programming language. It is primarily designed for embedded use in applications and is known for its speed and ease of integration with other languages, particularly C and C++.
Key characteristics of Lua:
Lightweight and Embeddable:
Lua's small footprint and simple C API make it ideal for embedding in larger applications, such as games, web servers (e.g., Apache), and image processing software (e.g., Adobe Photoshop Lightroom).
Multi-Paradigm:
It supports various programming styles, including procedural, object-oriented, functional, and data-driven programming.
Dynamically Typed:
Variable types are determined at runtime, offering flexibility in development.
Table-centric Data Structure:
The table is Lua's only data structuring mechanism, serving as the foundation for arrays, hash maps, and even object-oriented features through metatables.
Automatic Memory Management:
Lua includes incremental garbage collection for automatic memory management.
Simple Syntax:
It has a relatively small set of reserved keywords (around 22), contributing to its ease of learning and use.
Common uses of Lua:
Game Development:
Widely used as a scripting language in game engines (e.g., Roblox, World of Warcraft, Angry Birds, The Sims 2).
Web Development:
Used for scripting in web servers and applications.
Configuration and Scripting:
Ideal for handling application configuration and scripting tasks due to its simplicity and embeddability.
Rapid Prototyping:
Its dynamic nature and ease of use make it suitable for quickly developing and testing ideas.